Lista över bästsäljande Nintendo Entertainment System-spel
Utseende
Detta är en lista över Nintendo Entertainment System- och Famicom Disc System-spel som har sålt eller skeppat minst en miljon exemplar.
Listan
[redigera | redigera wikitext]Titel | År | Sålda exemplar |
---|---|---|
Super Mario Bros. | 1985 | 40,24 miljoner[1][2] |
Super Mario Bros. 3 | 1988 | 18 miljoner[3] |
Super Mario Bros. 2 | 1988 | 10 miljoner[4] |
Tetris | 1989 | 8 miljoner;[5] 1,81 miljoner i Japan[6] |
The Legend of Zelda | 1986 | 6,51 miljoner[7] |
Zelda II: The Adventure of Link | 1988 | 4,38 miljoner[7] |
Teenage Mutant Ninja Turtles | 1989 | 4 miljoner[8] |
Dragon Warrior III | 1988 | 3,8 miljoner i Japan[6] |
Dragon Warrior IV | 1990 | 3,1 miljoner i Japan[6] |
Metroid | 1986 | 2,73 miljoner[9] |
Golf | 1984 | 2,46 miljoner i Japan[6] |
Dragon Warrior II | 1987 | 2,4 miljoner i Japan[6][10] |
Baseball | 1983 | 2,35 miljoner i Japan[6] |
RC Pro-Am | 1988 | 2,3 miljoner[11] |
Mahjong | 1983 | 2,13 miljoner i Japan[6] |
Family Stadium | 1986 | 2,05 miljoner i Japan[6] |
Punch-Out!! | 1987 | 2 miljoner[12]
|
Volleyball | 1986 | 1,98 miljoner i Japan[6] |
DuckTales | 1989 | 1,67 miljoner[13] |
Ghosts 'n Goblins | 1986 | 1,64 miljoner[13] |
Mario Bros. | 1983 | 1,63 miljoner i Japan[6] |
Excitebike | 1984 | 1,57 miljoner i Japan[6] |
Dr. Mario | 1990 | 1,53 miljoner i Japan[6] |
Soccer | 1985 | 1,53 miljoner i Japan[6] |
F-1 Race | 1984 | 1,52 miljoner i Japan[6] |
Mega Man 2 | 1988 | 1,51 miljoner[13] |
Dragon Warrior | 1986 | 1,5 miljoner i Japan[6][10] |
Lode Runner | 1983 | 1,5 miljoner i Japan[14] |
Ninja Hattori Kun | 1986 | 1,5 miljoner i Japan[6] |
4 Players Mahjong | 1984 | 1,45 miljoner i Japan[6] |
Kung Fu Master | 1985 | 1,42 miljoner i Japan[6] |
Pro Wrestling | 1986 | 1,42 miljoner i Japan[6] |
Final Fantasy III | 1990 | 1,4 miljoner i Japan[6][10] |
Family Stadium '87 | 1987 | 1,3 miljoner i Japan[6] |
Xevious | 1983 | 1,26 miljoner i Japan[6] |
Dragon Ball | 1986 | 1,25 miljoner i Japan[6] |
Ninja Kid | 1986 | 1,25 miljoner i Japan[6] |
Tennis | 1984 | 1,21 miljoner i Japan[6] |
Chip 'n Dale Rescue Rangers | 1990 | 1,2 miljoner[13] |
Ganbare Goemon! Karakuri Dōchū | 1986 | 1,2 miljoner i Japan[6] |
Twinbee | 1986 | 1,2 miljoner i Japan[6] |
Doraemon | 1986 | 1,15 miljoner i Japan[6] |
Commando | 1985 | 1,14 miljoner[13] |
Kid Icarus | 1986 | 1,09 miljoner i Japan[6] |
Family Stadium '88 | 1988 | 1,08 miljoner i Japan[6] |
Mega Man 3 | 1990 | 1,08 miljoner[13] |
Famicom Jump: Eiyuu Retsuden | 1989 | 1,06 miljoner i Japan[6] |
Adventure Island | 1986 | 1,05 miljoner i Japan[6] |
Kinniku Man: Muscle Tag Match | 1985 | 1,05 miljoner i Japan[6] |
1942 | 1984 | 1 miljon[15] |
Bomberman | 1985 | 1 miljon[16] |
Gradius | 1986 | 1 miljon i Japan[6] |
Hydlide | 1986 | 1 miljon i Japan[17] |
Metal Gear | 1987 | 1 miljon i USA[18] |
Tiger-Heli | 1987 | 1 miljon i USA[19] |
Totalt antal Nintendo Entertainment System-spel sålda sen 31 december 2009: 500.01 miljoner.[20]
Referenser
[redigera | redigera wikitext]- ^ ”Best-Selling Video Games”. Guinness rekordbok. Arkiverad från originalet den 17 mars 2006. https://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404. Läst 31 januari 2008.
- ^ ”Mario Sales Data”. http://www.gamecubicle.com/features-mario-units_sold_sales.htm.
- ^ ”Super Mario Bros voted greatest computer game ever”. The Daily Telegraph. 27 juli 2008. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Läst 13 juli 2009.
- ^ Goss, Patrick. ”The games that sold consoles”. MSN. Arkiverad från originalet den 9 mars 2008. https://web.archive.org/web/20080309234939/http://tech.uk.msn.com/features/article.aspx?cp-documentid=4825211. Läst 13 juli 2009.
- ^ Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. ”The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.”
- ^ [a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah] ”Japan Platinum Game Chart”. The Magic Box. Arkiverad från originalet den 29 mars 2016. https://web.archive.org/web/20160329170850/http://www.the-magicbox.com/Chart-JPPlatinum.shtml. Läst 22 maj 2008.
- ^ [a b] Parton, Rob (31 mars 2004). ”Xenogears vs. Tetris”. RPGamer. Arkiverad från originalet den 12 mars 2013. https://www.webcitation.org/6F3IwupJp?url=http://www.rpgamer.com/news/japan/rp033104.html. Läst 26 november 2006.
- ^ Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6
- ^ 2004 CESA Games White Paper (Computer Entertainment Supplier's Association): sid. 58–63. 2003-12-31.
- ^ [a b c] ”February 2, 2004 - February 4, 2004” (PDF). Square Enix. 9 februari 2004. sid. 27. http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27. Läst 30 november 2008.
- ^ ”25 Years of Rare”. Gamepro. Arkiverad från originalet den 25 december 2010. https://web.archive.org/web/20101225180552/http://www.gamepro.com/article/features/215329/25-years-of-rare/. Läst 19 juli 2011.
- ^ ”What made Mike Tyson's Punch-Out!! so special?”. ESPN Boxing. http://sports.espn.go.com/sports/boxing/news/story?id=3729473. Läst 19 juli 2011.
- ^ [a b c d e f] ”Platinum Titles”. Capcom. 30 september 2008. Arkiverad från originalet den 16 januari 2008. https://web.archive.org/web/20080116224723/http://ir.capcom.co.jp/english/data/million.html. Läst 10 november 2008.
- ^ ”Lock'n'Lode”. IGN. 17 februari 1999. http://www.ign.com/articles/1999/02/18/locknlode. Läst 23 augusti 2007.
- ^ Kent, Steve L. (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. sid. 351. ISBN 0-7615-3643-4. ”The first three games that Capcom released for the system—1942, Ghosts ’N Goblins, and Commando—all sold over one million copies.”
- ^ ”Bomb away with Bomberman on the N-Gage Mobile game deck”. Nokia. 1 mars 2004. Arkiverad från originalet den 3 februari 2013. https://web.archive.org/web/20130203094520/http://press.nokia.com/2004/03/01/bomb-away-with-bomberman-on-the-n-gagetm-mobile-game-deck/. Läst 13 november 2007.
- ^ John Szczepaniak, History of Japanese Video Games, Kinephanos, ISSN 1916-985X
- ^ (Documentary) Metal Gear Saga Vol. 1. Konami. Scenens tidpunkt: "Chapter 002: Metal Gear"
- ^ Kent, Steve L. (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. sid. 310. ISBN 0-7615-3643-4. ”Acclaim exceeded 200,000 in sales of its next game, 3D World Runner, and more than one million copies of Tiger Heli—a game that Taito released in Japan but decided against releasing in the United States.”
- ^ ”Consolidated Sales Transition by Region” (PDF). Nintendo. 27 januari 2010. Arkiverad från originalet den 14 februari 2010. https://www.webcitation.org/5nXieXX2B?url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf. Läst 14 februari 2010.